In our first official collab (part 3), in this episode of Pod Culture Oz we are joined by Tom (aka Robots) from the Fallout Lorecast as we discuss MMOs for World Peace and how gaming is depicted in popular media.
In this episode we look at the concept of gamer identity, the darker side of gaming, and how gamers can become professional without being in the elite tier of e-sports players. We also explore how marketers now consider gamers a key target audience, and the ways they try (or fail) to advertise to them.
- 0:00 – Introduction
- 1:19 – Gamer identity and representation
- 7:52 – The darker side of gaming
- 15:53 – The profession of gaming
- 24:49 – Gamers as an audience
- 27:31 – In defence of mediocrity in gaming
- 33:36 – Wrap up
- 35:55 – Outro
Books we discuss
- Card, Orson Scott. Ender’s Game
- Hall, Alexis. Looking For Group
- LeCarre, John. Tinker Tailor Soldier Spy
- Phillips, Andrea, Maurice Broaddus, Jacqueline Koyanagi, and E.C. Myers. Alternis. Narrated by Summer Glau. A Serial Box Production.
- Wu, Tim. The Attention Merchants
- Yardley, Cathy, Melissa Blue, Rachel Stuhler, and Cecilia Tan. Geek Actually – Narrated by Suzanne Barbetta. A Serial Box Production.
Movies & TV shows we discuss
Games we discuss
- America’s Army
- Animal Crossing: New Horizons
- Dungeons and Dragons
- Fallout series
- Knights of the Old Republic
- Raft (game)
- The Secret World MMO
- Warhammer 40,000: Eternal Crusade
- Christian Read Author – Crowland Publishing on Facebook and YouTube
- Cliff Terrios: Overwatch Stories – I can’t carry any harder
- Dusk the Viking on Twitch and YouTube
- Crappy Animal Crossing Subreddit
- Fallout Lorecast on Robots Radio
- Gamergate Controversy
- Grayson, Nathan. Overwatch Players Hit Lowest Possible Rank In Record Time in Kotaku
- Gruen TV – Season 12, Ep 6
- Heroes of Legends wiki
- Illich, Ivan. Shadow Work
- International Association for the Study of Popular Romance (IASPR)
- Libraries Publishing / University of Minnesota. ‘The Impact of Video Games on Culture’, in Understanding Media and Culture. Understanding Media and Culture by University of Minnesota is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.
- Langum, Christolph. Critical Role’s “Mercer Effect” Explained (& How It Hurts D&D) on Screenrant
- Noone, Kristen. “Basically Quite Weird”: The Queer Medievalist Virtual Romance of Alexis Hall’s ‘Looking for Group’
- Paez, Danny. How Gaming turned a Hindu concept into the internet’s most common feature.
- Swing Dancing
- Twitch TV
- Wu, Tim. In praise of mediocrity in The New York Times
- Yao, Richard. Gaming as a cultural force in Medium