Silhouette of gamer against a tv screenwith a computer game

Episode 5: MMOs for world peace Pt 2

In our first official collab (part 2), in this episode of Pod Culture Oz we are joined by Tom (aka Robots) from the Fallout Lorecast as we discuss MMOs for World Peace and how gaming is depicted in popular media.

In this episode we look at the how gamers used the internet to build an international community, and how gaming culture went mainstream in the 2000s. We also explore how the windows and mirrors theory by Rudine Sims Bishops applies to gamers, and look at the ‘Critical Role effect’.

You can listen to this episode on our website, or you can subscribe on on Anchor.FM, Apple Podcast, Spotify, Google Podcast, or wherever you get your podcasts.

Guest Host

Tom / Robots: The Fallout Lorecast and Robots Radio Network – our guest host on this episode. Check out his stuff, it is awesome!


  • 0:00 – Introduction
  • 1:15 – Building an international community of gamers
  • 4:52 – Gamers go mainstream
  • 12:22 – Flipping the narrative
  • 16:43 – Windows and mirrors theory in gaming
  • 23:27 – The Critical Role Effect in gaming
  • 46:06 – Outro

Books we discuss

Movies & TV shows we discuss

Games we discuss

Other links:

Scroll to Top