Episode 6: Gaming in popular media Pt 3
In our first official collab (part 3), in this episode of Pod Culture Oz we are joined by Tom (aka Robots) from the Fallout Lorecast as we discuss MMOs for World Peace and how gaming is depicted in popular media.
In this episode we look at the concept of gamer identity, the darker side of gaming, and how gamers can become professional without being in the elite tier of e-sports players. We also explore how marketers now consider gamers a key target audience, and the ways they try (or fail) to advertise to them.
You can listen to this episode on our website, or you can subscribe on Apple Podcast, Spotify, or wherever you get your podcasts.
Guest Host: Tom / Robots:
Our guest host on this episode. Check out his stuff, it is awesome!
Timestamps:
0:00 – Introduction
1:19 – Gamer identity and representation
7:52 – The darker side of gaming
15:53 – The profession of gaming
24:49 – Gamers as an audience
27:31 – In defence of mediocrity in gaming
33:36 – Wrap up
35:55 – Outro
Books we discuss:
Card, Orson Scott. Ender’s Game
Hall, Alexis. Looking For Group
LeCarre, John. Tinker Tailor Soldier Spy
Phillips, Andrea, Maurice Broaddus, Jacqueline Koyanagi, and E.C. Myers. Alternis. (NOTE: This has now been re-titled Ctrl-Alt-Destroy) Narrated by Summer Glau. A Serial Box Production. Serial Box has now been re-branded Realm.
Wu, Tim. The Attention Merchants
Yardley, Cathy, Melissa Blue, Rachel Stuhler, and Cecilia Tan. Geek Actually – Narrated by Suzanne Barbetta. A Serial Box Production.
Movies & TV shows we discuss:
Other links:
Christian Read Author – Crowland Publishing on Facebook and YouTube
Cliff Terrios: Overwatch Stories – I can’t carry any harder
Fallout Lorecast on Robots Radio
Grayson, Nathan. Overwatch Players Hit Lowest Possible Rank In Record Time in Kotaku
Illich, Ivan. Shadow Work
International Association for the Study of Popular Romance (IASPR)
Libraries Publishing / University of Minnesota. ‘The Impact of Video Games on Culture’, in Understanding Media and Culture. Understanding Media and Culture by University of Minnesota is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.
Langum, Christolph. Critical Role’s “Mercer Effect” Explained (& How It Hurts D&D) on Screenrant
Noone, Kristen. “Basically Quite Weird”: The Queer Medievalist Virtual Romance of Alexis Hall’s ‘Looking for Group’
Paez, Danny. How Gaming turned a Hindu concept into the internet’s most common feature.
Swing Dancing
Wu, Tim. In praise of mediocrity in The New York Times
Yao, Richard. Gaming as a cultural force in Medium