Episode 5: Gaming in popular media Pt 2

 

Pod Culture Oz Episode 5: MMOs for World Peace part 2 - Gaming in popular media.

In this episode we look at the how gamers used the internet to build an international community, and how gaming culture went mainstream in the 2000s. We also explore how the windows and mirrors theory by Rudine Sims Bishops applies to gamers, and look at the ‘Critical Role effect’.

You can listen to this episode on our website, or you can subscribe on Apple Podcast, Spotify, or wherever you get your podcasts.


Guest Host

Tom / Robots: The Fallout Lorecast and Robots Radio Network – our guest host on this episode. Check out his stuff, it is awesome!


Timestamps:

  • 0:00 – Introduction

  • 1:15 – Building an international community of gamers

  • 4:52 – Gamers go mainstream

  • 12:22 – Flipping the narrative

  • 16:43 – Windows and mirrors theory in gaming

  • 23:27 – The Critical Role Effect in gaming

  • 46:06 – Outro


Books we discuss



Games we discuss


Other links:

 
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Episode 6: Gaming in popular media Pt 3

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Episode 4: Gaming in popular media Pt 1